Mike Lodato

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About

I am a software developer who is enthusiastic about many subjects, including algorithms, computer graphics, analog/digital electronics, science, and engineering.

I use this space to organize my thoughts on various subjects, which may be incomplete or inaccurate, but may still have value for those willing to excercise a bit of skepticism.

Source code for all demos can be found here.

Strafe Jump Trainer

2019 Oct 8, Tue

Strafe jumping is a movement technique developed in some of the earliest first-person games which involves continuously adjusting your angle of acceleration to bypass in-game speed limits. Originally considered a bug or defect, it has been adopted by both players and game developers to provide an additional element of skill and depth to these games. Strafe jumping may be considered an early example of emergent gameplay in modern 3D games.

This web application enables any player to learn this skill quickly and easily.

Application

Fullscreen, Direct Link (Recommended!)

Source

Browser Support

Firefox and Chrome are suppported. Firefox does not allow fullscreen through iframes, so it is recommended to view the full-screen version by the direct link given above.

Edge is currently missing a required API (TextEncoder/TextDecoder), but is expected to be supported when the Chromium-based rewrite is available.

Internet Explorer is unsupported.

Other browsers may work but are untested.

Strafe Jump Trainer necessarily requires a mouse and keyboard and is unlikely to work on Mobile.

Technologies

Built using Rust and WebAssembly, using the wasm-bindgen + web-sys stack with the wasm32-unknown-unknown target.